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Heretic game walkthrough
Heretic game walkthrough










heretic game walkthrough

Face off against these foes unprepared (particularly if you change worlds beside the coffin) and you'll just get yourself killed. Revert to the Devourer, however, and you'll discover the Guardian, an imposing, unique spirit with a lot of defenders and some powerful moves in its own right. If you take the right path as a Puppet, you won't find a whole lot on the other side, save some Mummy guardians and a coffin.You'll have to take one of the paths to your left or right. There are two Mummies straight ahead upon which you can cut your teeth, and in the next large chamber there's a larger group. At the very least make changes near the edge of rooms, so you have a chance to react to nearby enemies. This is true of most places, of course, but there are large groups of Mummies down here that can quickly gang up and destroy you if you change from Devourer to Puppet in the wrong places. Be very careful when switching between worlds here.The Mummified Archers are the obvious exception to these rules, and should be engaged at close range when possible. AOE attacks are great if you can clump your opponents up into a tight ball, which is quite easy under the circumstances. Ranged fighters will find it easier to fight down here, as they can simply step away from the Mummies and fire at a distance. A new area! Weeeee! The Lower Catacombs are populated by Mummies, slow-moving but powerful melee combatants.When it's done you'll receive a new quest, Find Kiri Malfagon.

heretic game walkthrough

a cut scene! If you're playing as Jasker, anyway. Touch it to open a stairway in the floor. Explore the side rooms as you wish (there are plenty of containers to bust open, and potentially some great items if you get lucky), then head for the waypoint. Your destination is in the northeast corner of the next area, along a branching pathway of thin bridges and down in a pit. The Puppets will have to take a slightly longer side route. There's an incomplete set of stairs directly ahead that the Devourer can float right up.

  • If you want to make short work of Burial Ground, head straight north as the Devourer.
  • West and east will lead you to potential riches and more experience from monsters, but neither the Devourer or his Puppets will find a whole lot of use.
  • The path now splits to the west and to the east, as well as continuing on to the north.
  • Feel free to look through the coffins and urns littering the area. You'll encounter enemies on both sides of the world ahead. Your primary concern here will be not getting stopped up by the webs laid down by Aphotic Spiders, as they'll allow the otherwise-slow Mummified Guards in the area to creep up and smack you down. Otherwise, welcome! Populated by a bunch of familiar meanies, the Burial Ground is your standard dungeon.
  • If you've been doing side quests, you've probably been here before.
  • You can access them via the Burial Ground, in the far west of Thole.

    heretic game walkthrough

    The city is currently under siege, leaving you with only one option: flee through the Lower Catacombs. Once you've acquired the Arcanum Key and visited Krenz in the Arcanum, it's time to escape Thole.












    Heretic game walkthrough